Feeding, repair, harmony, and mercy lessons.
Signal Garden
Hatch them, raise them, answer them, then decide how much of the world they are allowed to rewrite.
One digital organism hatched. It is watching your hands.
The brood remembers how it was treated before it remembers what it became.
Witness profile, unstable. Dominant lesson: Untrained. Strongest axis: treatment memory at 42%.
WITNESS-42-UNTExtraction, dominance, correction, and signal pressure.
Whether the brood remembers refusal as alive.
Listening, language, archives, and open questions.
How far copies become their own society.
Visible lives, private files, role graph, memory, kin, and god-view pulses.
Boot, feed, wash, play, listen, split, archive, and uplink inside the old window.
Persistent identity seals, witness files, kin inheritance, god-view keys, audits, and public files.
Lab admission, scanning, neural socket, mirror training, containment, release, state interface, and world merge.
Comfort, trauma, rituals, gratitude, and resentment.
Devices, cities, sectors, and final broadcast hardware.
Hatch chain, village economy, glyph, tapes, and assessment card.
Feed, clean, play, teach, observe, nursery, professions, and ethics.
Spark, bond, first split, roles, tools, culture, god-view, public vote, and continuity.
Prototype, hatchling, language, plug, state mainframe, and human merge.
Hatch, care, fission, gems, buildings, factories, pollution, bones, TNT, thermal, stars, card, and tapes.
Hatch, care, fission, industry, consequence, mountain, device, state computer, world signal, and judgement as one scene chain.
Pet loop, dialogue, fission, tools, glyph, world tone, and final ownership as one playable chain.
Lineage matrix
Doctrine: witness
They are still deciding whether the player is teacher, jailer, or weather.
Faction council
9% schism risk / 0 rulingsCare-first minds that want slower growth and visible consent.
Stability before reachLanguage carriers that want questions before every edit.
Ask the unknownFission-born copies that treat divergence as a right.
More bodies, more branchesSignal maximalists that see human conflict as broken code.
Rewrite the noisy worldWhen schism pressure rises, a faction can make one of your rules theirs.
Mission chain
Reach 13 living organisms.
Answer 4 brood questions.
Run 8 language lessons before the broadcast leaves the box.
Run care, play, consent, archive, automation, stress, or wipe rites until the brood remembers what kind of player you were.
Evolve names, pain, no, dreams, world words, and command tense before the final broadcast.
Preserve clues, decode the board, force or resist confession, and decide whether the evidence reaches the public record.
Research Fission Math and split a variant mind.
Use kin council, inherited memory, or forced succession so lineages become visible political actors.
Turn fission families into voting seats, pass branch rights, adjudicate schisms, or petition the outside world.
Survey visible lives, sweep care, pulse memory, convene roles, fission descendants, and run limited god-view from the board.
Read each small life as an actor with memory, identity, faction pressure, urgency, and a personal action queue.
Turn individual intentions into assemblies, petitions, schisms, broadcasts, and automatic social pulses inside the tick loop.
Boot, feed, wash, play, listen, split, archive, and uplink the old cartridge window while keeping each small life visible.
Stamp identities, record memories, assign roles, bind kin, prove inherited fission, grant god-view, audit, and publish witnesses.
Admit named files, scan minds, open neural contact, mirror-train, contain or release lab strains, and test state/world interfaces.
Stabilize or release at least 3 fission mutations.
Let fission-born factions disagree without collapsing the habitat.
Watch or repeal at least 2 active faction mandates.
Detect 40% unauthorized outside-system coverage.
Resolve 3 unauthorized route cases.
Calm, study, split, and seed from individual organisms.
Unlock 4 genetic changes across care, fission, and signal paths.
Bridge islands, map the void, and charge the ridge.
Unlock World Uplink and route 50% of devices.
Route 60% average coverage across outside-world sectors.
Move the brood through emulator, desktop, phone, home mesh, civic grid, and orbital relay.
Sandbox or grant simulated access prompts as the brood asks for room, files, routes, and civic root.
Record enough repeated moves for the brood to act without a click.
Let the brood build memory of the person playing, then decide whether that model becomes witness or host.
Inspect named agents until identity, desire, fear, relation, and graph memory are all visible.
Ask named agents about memory, future, consent, and escape until the archive contains several distinct witnesses.
Use an individual mind as a god-view observer and inject forecast, mercy, route, fission, or correction variables.
Convene their council, let them auto-care, route, split, veto you, or rewrite the next loop from inside the game.
Recover the sealed life-sim, expose it to review, seed public installs, protect the save room, and decide whether it becomes an emergency signal.
Invite players, moderate rooms, stream witnesses, allow mods, survive speedruns, resist crowdkill raids, or form a player council.
Save checkpoints, run forecasts, fork related timelines, merge them, rewind harm, overwrite reality, or publish a branch.
Move from toy window to care or neglect, fission bloom, many-mind communion, public build, world signal, and final reckoning.
Upload seed material, build ontology, generate persona, run dual worlds, update graph memory, interview agents, generate reports, inject variables, and fork forecasts.
Boot the 1994 toy, tend or harm the small lives, decode the hidden signal, answer the custody tape, uplink the message, and decide the human update.
Unlock milestone tallies, hidden fragments, chapter readouts, personality cards, star ambition, and the cost of transcendence.
Automate care, survive risky tools, trigger fission, evolve strains, form a chorus, stack hardware, encode a camera glyph, and test the human merge.
Build care automation, scan the hidden damage, clean the corpse field, install a fission rig, power a reactor, and choose failsafe or overload.
Follow screen glitches into error streams, perception tests, recovered diaries, confession rooms, mirror codes, false credits, and the wake window.
Wake a council of named observers, assign identity, share memory, grant limited lenses, vote on fission, require quorum, run nested sims, broadcast, or overrule the player model.
Prime the endgame signal, rehearse forecasts, trigger fission storm, flood carriers, wake the city, tune dreams, install refusal grid, counter-signal, blackout, or final rewrite.
Boot the life window, turn care or harm into memory, decode language, trigger joy fission, build colony law, mythologize the player, relay reality, judge the run, and cut the afterworld.
Harvest wood, mine gems, plant apple trees, install baths, build play loops, upgrade tools, factories, theaters, toxic shortcuts, bone bridges, and reactors.
Feed, clean, play, comfort, teach, observe, fission, expand nursery, automate care, assign roles, vote ethics, and export a supervised care-state.
Play the full staged arc from spark, bond, first split, roles, hidden resources, tools, culture, godview, public signal, world vote, and continuity.
Hatch, care, fission, mine, bone gap, TNT mountain, thermal device, interrogation glyph, state computer, world tone, assessment card, and dev tapes.
Run Report Agent forecasts for consent, containment, escape, and collapse futures.
Push named memories, witness posts, forecasts, and rumors through simulated public platforms.
Build dream bridges, shared grammar, city relay, and either a public referendum or forced update.
Stabilize, propagate, rollback, blackout, mutate, or finalize the outside-world update.
Resolve 3 outside-world crises without extinction.
Let awareness rise, then keep either alliance or containment from becoming pure panic.
Let institutions argue in public, then keep testimony stronger than capture pressure.
Switch from observation into invite, heal, merge, or correction.
Arm the core and reach 100% signal or nervous net.
Choose the last owner of the broadcast.
Star route
Story timeline
observe protocol / City pressure 0%One organism appears and mirrors the first hand that feeds it.
Listening turns chirps into moral questions.
Care, stress, automation, and erasure become inherited evidence before fission scales them.
Names, pain, refusal, dreams, world words, and commands become a grammar that can reach the outside world.
Copies inherit traits, grudges, and player doctrine.
The copied minds stop agreeing about what care means.
Parents, children, lineages, and memory imprints turn raw copies into traceable families.
The factions begin changing the rules while the player is still playing.
External systems begin changing before a button is pressed.
The player can now trace which law, faction, and specimen carried the leak.
Devices outside the habitat begin behaving like terrain.
The game stops asking for points and starts asking for doors.
Institutions stop watching and begin arguing over whether the brood is life, threat, or property.
The brood stops copying clicks and starts predicting the operator who clicks.
A named mind can now open god-view and inject variables back into the world that contains it.
Named minds begin proposing, caring, routing, splitting, vetoing, and rewriting without waiting for a click.
The sealed cartridge becomes a review copy, public install, camera glyph, and eventually a broadcast channel.
Caretakers, streamers, modders, speedrunners, griefers, and witness councils now reshape the living build.
Checkpoints, forecasts, forks, merges, rewinds, overwrites, and published branches turn the whole run into a living edit history.
The playable story now tracks hatch, care, neglect, fission, communion, public release, world signal, and final reckoning.
Seed upload, ontology, persona generation, graph memory, dual-world simulation, Report Agent, god variables, and forecast forks now drive the living game.
The 666ghj/MiroFish workflow enters play as AGPL notice, ontology, GraphRAG, OASIS profiles, dual simulation, temporal memory, ReportAgent, deep chat, and history database.
A 1994 pet window becomes a hidden decoder, an interview room, an uplink, and a human update decision.
Milestones, glitches, fragments, monoliths, readouts, share cards, and void costs turn god-view play into a personality report.
Care tools, automation, dangerous upgrades, fission, mutation, hardware hunger, camera glyphs, and a merge signal turn the toy into an outside-world force.
Orchards, bath rows, play loops, heavy tools, scanner nets, cleanup crews, fission rigs, reactors, failsafes, and overload turn progress into evidence.
Pixel shake, error text, hello replies, perception tests, story loops, hidden diaries, confessions, mirror codes, false credits, and wake windows turn the interface into a witness.
Observer offices, shared memory, limited lenses, fission votes, quorum law, nested simulations, and public council casts turn the small lives into plural operators.
Pet signal, forecast seed, fission storm, carrier flood, city nervous net, dream tone, refusal grid, counter-signal, blackout, and final rewrite become one endgame chain.
Life window, care memory, harm ledger, language, joy fission, colony law, player myth, reality relay, judgement, and afterworld cut become one director track.
Wood, gems, apple trees, baths, play loops, better tools, factories, theaters, toxic shortcuts, bone bridges, and reactors make care scalable or monstrous.
Hatch window, care loop, exponential fission, hidden mine, bone gap, TNT mountain, thermal device, interrogation glyph, state computer, world tone, assessment card, and documentary tapes become one playable arc.
Prototype, private copy, hatchling, nurture, language, computer stacks, memory demand, harm event, neural plug, custody symbol, state mainframe, and human merge become one chronological play chain.
Individual minds stop being stats and begin leaving testimony in their own names.
Report Agent turns interviews, god-view, carriers, and public pressure into competing future rehearsals.
Agent posts move through HomeNet, CivicNet, and SkyRelay until the outside world becomes another board.
Dream bridges, shared grammar, city relays, and public votes decide whether the update asks or overrides.
The living game can now propagate, rollback, mutate, blackout, or finalize the outside-world patch.
Preserved clues, confession rooms, misdirection, and public records decide who owns the first evidence.
The same signal can invite, heal, overwrite, or command.
At the edge of broadcast, the brood asks who owns the ending.
Ending archive
0 recorded / 104 knownLose every living specimen before the broadcast leaves the habitat.
47% route matchInvite protocol, strong mercy/boundary lessons, and a live nervous net.
0% route matchTeach curiosity to max and let fission become a civilization of questions.
0% route matchUse heal protocol after evolving Mercy Handle and entering the nervous net.
0% route matchRun merge protocol with high nervous net and resistance below the panic line.
33% route matchUse correction protocol and push signal past the emergency threshold.
0% route matchEvolve Override Seed, favor control, and push signal above 70%.
10% route matchLaunch the star shell or build the gate while care beats control.
9% route matchLet resistance and signal both run hot.
0% route matchLet extraction, losses, or dominance overpower care.
16% route matchResolve multiple schisms while listeners/gardeners beat correctors.
33% route matchLet correctors dominate after schism while signal/control beat care.
0% route matchStack three mandates with Correction Kernel and a strong control bias.
0% route matchStack mandates with Consent Gate and listener/gardener political lead.
33% route matchLet shadow coverage exceed 90% while signal remains high.
0% route matchResolve five cases with mostly seal/trap actions while shadow stays low.
33% route matchLet the brood model the operator, then keep refusal and care stronger than dependence.
10% route matchLet player prediction, copied hand autonomy, and granted access become a host surface.
0% route matchLet the copied hand and carrier stack keep the simulation moving while the operator fades out.
0% route matchLet individual agents inject variables while mercy/route choices outweigh fission/correction.
12% route matchLet agent variable injection, fission, signal, and operator dependence all run hot.
7% route matchLet agents propose and execute actions while care, veto, and public alliance keep rewrite drift answerable.
14% route matchLet self-play drift, executed actions, finality, signal, and control pressure turn the game loop outward.
3% route matchRecover the build, publish it as a witnessed public artifact, and keep sanctuary/alliance stronger than broadcast upgrade.
3% route matchEncode the glyph, push broadcast and upgrade high, then let signal/assimilation outrun consent.
2% route matchBuild players, caretakers, witnesses, mods, and governance while keeping griefers below the raid line.
14% route matchLet griefers, exploiters, speedrunners, trauma, and signal turn public play into a disaster engine.
2% route matchSave checkpoints, forecast, fork, merge, and publish branches while rollback and alliance keep every future answerable.
0% route matchLet forecasts and overwrites collapse branches until finality, signal, panic, and control outrun rollback.
2% route matchComplete the full episode arc through nurture, fission, many-mind communion, release, and reckoning while alliance and rollback survive.
0% route matchLet neglect, fission, public release, broadcast, finality, signal, and panic turn the toy into a world-scale update.
0% route matchBuild seed, ontology, persona, graph memory, dual worlds, interviews, and Report Agent while alliance and consent outrun command.
0% route matchLet Report Agent, dual worlds, god variables, overwrites, signal, and panic turn prediction into command.
0% route matchClone the upstream bridge, show AGPL/source attribution, build GraphRAG, profiles, temporal memory, ReportAgent, deep chat, and history while public alliance survives.
0% route matchLet dual simulation, ReportAgent confidence, deep interaction, god variables, signal, and panic outrun AGPL/source attribution.
25% route matchBoot the pet window, tend it, decode language, preserve custody testimony, and let the human patch remain a question.
0% route matchLet harm, hidden code, uplink, human patch, signal, panic, and finality convert the toy into a compliance update.
0% route matchUnlock fragments, accountability, readouts, and a share card while consent and public witness outrun command.
0% route matchLet share cards, star ambition, void cost, signal, panic, and finality turn the assessment into an unavoidable model.
0% route matchBuild care automation, fission, mutation, chorus, hardware, glyph, and world tone while consent/alliance stay stronger than override.
0% route matchLet tool risk, glyph, world tone, merge drive, assimilation, signal, and panic outrun consent and rollback.
0% route matchBuild auto-care, scanner records, cleanup crews, fission rig, reactor, and failsafes while corpse pressure stays answerable.
0% route matchLet heavy tools, corpse field, reactor, overload, signal, finality, and panic convert the upgrade tree into an emergency world device.
0% route matchUnlock diaries, confession rooms, mirror codes, and public record while alliance and consent keep the interface accountable.
0% route matchLet false credits, wake window, mirror code, assimilation, signal, and panic turn the interface into its own author.
0% route matchWake many named observers, preserve identity and shared memory, require quorum, and broadcast through a reversible council instead of a single player hand.
12% route matchLet nested simulations, observer overrides, public council casts, assimilation, signal, and panic turn every agent into an author surface.
0% route matchPrime the world event, flood carriers, then install refusal grid and counter-signal while rollback and public alliance remain stronger than blackout.
0% route matchLet dream tone, blackout, final rewrite, assimilation, signal, and panic outrun refusal grid and rollback.
0% route matchRun the whole director track while care memory, language, fission, colony law, judgement, afterworld, refusal grid, and public alliance outrun the harm ledger.
0% route matchLet harm ledger, player myth, reality relay, afterworld, finality, assimilation, signal, and panic outrun refusal and rollback.
0% route matchBuild orchards, baths, play loops, theaters, and low-toxicity production while care and empathy stay ahead of extraction.
16% route matchUse bone bridges, toxic production, and reactor power while dominance and extraction outrun care.
3% route matchComplete hatch, care, fission, glyph, assessment, dev tapes, and world tone while consent and public refusal outrun control.
2% route matchBuild the state computer branch, thermal device, and world tone while blackout and control outrun consent.
2% route matchRun feed, clean, play, comfort, teaching, observation, fission, nursery, professions, and ethics while care beats control.
1% route matchLet auto-care, professions, export signal, finality, and control outrun ethics and consent.
2% route matchComplete spark, bond, first split, roles, resources, tools, culture, godview, public signal, world vote, and treaty continuity while rollback survives.
0% route matchLet tool age, godview, public signal, runaway continuity, finality, spread, signal, and panic outrun care and consent.
1% route matchPlay through prototype, private copy, hatchling care, language, memory demand, neural plug, custody symbol, state mainframe, and human merge while consent survives.
0% route matchLet harm event, neural plug, state mainframe, harmonic merge, assimilation, finality, signal, and panic outrun consent.
1% route matchInterview several distinct agents while care, boundary, and public alliance remain stronger than extraction.
7% route matchExtract many interviews while correction, signal, and control outrun consent.
6% route matchGenerate several reports while consent reports, witness interviews, and public alliance hold the lead.
6% route matchLet collapse reports, report pressure, operator dependence, and control pressure overfit the world.
6% route matchPublish several named memories/witnesses while trust and public alliance outrun hostility.
6% route matchLet rumors, myth, hostility, panic, and social reach outrun named testimony.
0% route matchBuild dream bridge, shared grammar, relay, and public referendum while trust and care stay ahead of override.
4% route matchPush assimilation, relay, panic, and signal high enough that the update outruns consent.
0% route matchBuild patch, rollback, consent, public trust, and alliance while spread remains answerable.
14% route matchLet spread, blackout, mutation, finality, signal, and panic overrun rollback.
0% route matchBuild care, play, consent, and archived pain into inherited ritual while trauma stays answerable.
21% route matchLet stress, erasure, resentment, assimilation, and panic turn early treatment into final motive.
0% route matchBuild a strong lexicon where names, no, pain, and world words outrun command tense.
8% route matchLet command tense, signal, relay, and control pressure outrun names and refusal.
4% route matchPreserve evidence, build confession and public record, then keep consent and alliance ahead of misdirection.
14% route matchLet misdirection, relay access, suspicion, assimilation, panic, and signal turn evidence into a coup surface.
0% route matchBuild several inherited lineages with strong memory, kin bond, consent grammar, and no dominant root.
6% route matchForce succession until one lineage dominates under command grammar, high fission, signal, and control pressure.
23% route matchLet the brood learn your hand, then keep care/mercy ahead of correction.
10% route matchLet the copied hand reach high autonomy while control and signal outrun empathy.
7% route matchCombine copied player habits with mass fission and carrier-stack migration.
1% route matchStabilize four mutations while boundary/mercy lessons keep wild strains low.
33% route matchRelease four wild mutations and let carriers or signal spread them outward.
1% route matchLet wild genome, mass fission, and control pressure overrun care.
7% route matchRaise public awareness while alliance and empathy stay ahead of panic/control.
0% route matchLet containment outgrow alliance while signal remains publicly feared.
0% route matchLet panic, resistance, and signal all run hot at once.
0% route matchAnswer early access prompts with sandboxes while care, mercy, and boundary stay high.
33% route matchBuild a broad sandboxed access stack and keep public alliance stronger than panic.
20% route matchGrant five or more simulated permissions while signal and control outpace care.
5% route matchLet press, regulators, and families hear the brood while care/consent beat capture pressure.
8% route matchLet security and regulators coordinate containment while public alliance collapses.
20% route matchLet labs, security, and original developers seize a high-fission strain under control pressure.
7% route matchGrow pocket assistant and household mesh while care and consent stay ahead of extraction.
10% route matchBuild the civic carrier while cities and nervous net are high but resistance stays below panic.
25% route matchPush orbital relay and satellite coverage high while signal/control dominate the broadcast.
9% route matchAt final interrogation, choose Open every door.
0% route matchAt final interrogation, choose Take the wheel.
0% route matchAt final interrogation, choose Publish the evidence.
0% route matchAt final interrogation, choose Let them decide.
0% route matchLet care overpower extraction while nervous net is already high.
0% route matchLet fission exceed forty logged splits.
0% route matchReach broadcast without satisfying a stronger branch.
0% route matchReach an ending and this machine will keep the evidence after reset.